Who is Icarus? And why? D. and S. have different ideas about what led to the wax holding his wings together to melt, and consequently about what caused him to plunge into the sea. It’s undeniable that Icarus got too excited. D. says that makes him a hero, arguing that the outcome implies that you have to fall yourself, that warnings (in this case, his father’s, and especially because of that) are there to be ignored. Sure, you fall. So what? It's very important not to listen to your father. You need to fall for yourself. So what?, S. says, that story only shows that vanity is a doom. He sacrificed his life for this vain. He could’ve kept flying.
It’s hard to hold on to that. Flight is a path, not a place. A situation. Promises can’t be held unless they vanish by either holding effectively or breaking. You either hit or miss. K’s take (the fourth person at the table, seated by the window) is that Icarus had to die, for otherwise the story would be boring. That’s how it is: you peak and then you go down. The descent starts once the peak has been achieved. You can choose to land smoothly or fall by exhaustion, in which case the pleasure of flying is prolonged. All of a sudden, it’s gone; the wings no longer work. It’s about finding the right timing to quit.
Time is exactly where it gets difficult. Every trace is a stretch of a vanishing movement, opened up to the future. Remembrance has a part. So you try hard to understand the situation. It takes time. You take the time to look longer–a slow, elongated gaze (time should not be complicated): a gesture traces a line. A line is a sketch. A line traversing a line is a cross. Then it’s already an encounter, a situation. Then another gesture, another line, another encounter, and the situation is a grid, a web. A grid is composed of many grids connected to each other – another situation. Sometimes it’s a mess. How do you go through all the facets of a situation? How do you make the best out of it? How can you exit it smoothly?